2 Questions for Big-Game
by sabine7 / June 28, 2007

Putting a spin on the idea of ‘less is more’, the Big-Game designers, Grégoire Jeanmonod, Elric Petit and Augustin Scott de Martinville, recently launched their Plus is More collection, comprising a chair, chandelier, coat rack, dumbbells, rug and sweatshirt. The idea is to bring a ‘plus’ to a basic starting point, be it material, principle or archetype.



Our favorite amongst your recent designs have got to be the Bold chair, the Miles rug and the Link chandelier, all of which interpret an idea of connection and interconnectedness. Are these curves coincidence or did you mean for this to be a theme to Plus is More?
The idea behind "Plus is More" is to use a simple strategy to create objects. "Bold" is a chair structure that becomes functional under the effect upholstery. "Link" is a pragmatic tool to create a chandelier out of basic light sources. "Miles" is a rug that is born from children's playing habits. We never use shapes as a starting point, always ideas. So I guess the interconnectedness and the curvy forms must come from the unconscious part of our brains.



biggame_bold_jun_07.jpg

The world is already full of 'stuff' – as designers, why do you choose to create more?
Very interesting question. We create objects when we feel that they are justified in some way. We are not stylists, so there has to be more to it than good looks. It could be a confrontation between two universes (like our "Heritage in progress" collection), a new way to achieve a function (like the "Link"), or a new process to create objects (like the "Bold" chair or the "Fragile" vase).

biggame_link_jun_07.jpg


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How can I purchase the Miles rug?

Kind Regards,
Glen Barry.

M. +61 (0)437 002 082

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